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August 27 AceyBongos GamerScore Challenge: Week 12 UpdateNot so much an update this week so much as a sign-off, since I'm away on holiday for the next two weeks and won't be posting at all. Yup, the big 'closed' sign will be going up on AceyBongos - I feel a bit bad about it but I'm also totally looking to the break.
In the meantime keep working on your GamerScore - I haven't forgotten about the challenge, and in fact I've actaully stepped up my game in the last week thanks to Bioshock (which is AMAZING, right? I've been up playing it until 5am two nights this weekend...).
I'll be back on Monday, September 10. Have a great couple of weeks, and I'll see you when normal service resumes... August 24 How Do I Get a 120GB HDD Transfer Cable?It’s Friday, August 24, and that means that the Xbox 360 Elite console is now finally available in Europe. I know lots of you are planning to upgrade your existing console to a slick new Elite, and I’ve been getting loads of questions about how you’ll be able to get a hold of the transfer lead that lets you move all the content on your current 20GB hard drive to its cavernous new home on the 120GB Elite. Easy! Sort of. One little problem at the moment is that while the form is available on Xbox.com in the UK, it’s not yet up on Xbox.com in any other European country. The team are working double-time to get this done and it should be ready very soon. Apologies for the delay! BUT: if you definitely can’t wait and you can read English, then you can always just download the English language version from Xbox.com UK, fill that in, and send it to us. This will work fine since the wires are being held centrally, so you’d be sending your form to the same place anyway. If that’s not an option you could call your local Xbox Support Team and they’ll be able to help you. Contact details are on your local Xbox.com. I’m told the process of moving your data is easy-peasy and the transfer cable itself comes with instructions. And don’t forget that until you get a wire you can always stick your 20GB HDD onto the Elite console... Now, the only thing you have to worry about is how to fill up 120GB of space... Marketplace Update - 24/8It's a good day today - the estimated retail price for the Xbox 360 has dropped, the Elite console and accessories are now available in Europe, Bioshock and Blue Dragon are out, and it's my last day of work before two weeks on holiday. Aaaaaaaah!
There's also some nice stuff on Marketplace:
August 23 Important Wireless Racing Wheel InfoTake a good read of this if, like me, you've got an Xbox 360 Wireless Racing Wheel:
"MICROSOFT TO PROVIDE RETROFIT FOR XBOX 360 WIRELESS RACING WHEEL
Action is Precautionary and Voluntary Following Reports of Component Malfunction
August 23rd 2007 – Microsoft Corporation announced today the company is taking a precautionary measure and voluntarily providing customers with a free retrofit to the Xbox 360 Wireless Wheel.
The action is being taken after Microsoft was informed of a very small number of incidents of a malfunction in the Xbox 360 Wireless Wheel, where a component in the Wheel chassis may in rare cases overheat and release smoke when the AC-DC power supply is used to energize the Wheel. There have been no reported incidences of fire, personal injury or property damage due to the component failure in the Wheel.
Owners of the Xbox 360 Wireless Racing Wheel should stop using the AC-DC power supply until they have obtained their retrofit. Owners may continue to operate the Wheel using battery power.
Owners of the Xbox 360 Wireless Racing Wheel should visit www.xbox.com/support or call your local Microsoft Support Centre to register for the free retrofit and protect against the potential hazard described above. Instructions, if necessary, will be provided with the retrofit. We are notifying and will be coordinating our response activities with the relevant regulatory agencies such as the US Consumer Product Safety Commission. This may impact delivery dates." Halo 3 Special Edition Xbox 360 Priced, DatedI know lots of people were a little concerned that the Special Edition Halo 3 Xbox 360 console wasn't mentioned in this week's price drop announcement. Don't worry...
"HALO® 3 SPECIAL EDITION XBOX 360™ CONSOLE PRICED, DATED FOR EUROPE
Limited Edition Xbox 360 Will Have Estimated Retail Price Of €399.99/£279.99, Available From 26th September
23rd August 2007: Microsoft® today announced estimated retail pricing and availability for the Xbox 360 Halo 3 Special Edition Console, launched in anticipation of this year’s largest blockbuster gamer launch, Halo 3.
The Xbox 360 Halo 3 Special Edition console, with an authentic Spartan green and gold finish, will carry an estimated retail price of €399.99/£279.99 when it comes to retail on 26th September. The Xbox 360 Halo 3 Special Edition console comes with the following features:
Project Gotham Racing 4 Dated For Europe, More Details Too!Skidmarks on my pants this morning - because we've finally got a date for PGR4! It'll hit Europe on October 11/12, and a stack of new motors and motorbikes have been announced too. Press release:
"Microsoft Games Studios and Bizarre Creations revealed details today on some exciting new features for this season’s must have racing game – Project Gotham Racing 4.
PGR4 shows off an all-new career mode, dynamic weather system and PGR On Demand. The game will also feature some exotic locations, including St. Petersburg, Shanghai, and Macau, plus a revised kudos system. Racing fans can catch a sneak-peak of some of the iconic vehicles that will be featured in the upcoming racing game by visiting www.xbox.com/pgr4news. Posted at this website address will be six new screenshots of some of these latest vehicles that are being unveiled, including: Cars:
Motorcycles:
It's definitely time for another quality racing game after Forza 2 and DiRT - can't wait to set up my PGR4 racing team! August 22 Midnight Club: LA Trailer Coming Tonight, 11pm BSTRockstar have tipped me off that a trailer for Midnight Club: Los Angeles will be going live tonight at 23:00 BST (00:00 CET) on www.rockstargames.com/midnightclubla. It's the latest game in the high-rolling, car customising series and I've heard great things about how it's looking, so I can't wait to see it.
Here's the word from Rockstar:
"Rockstar Games today announced Rockstar San Diego’s most ambitious offering yet, Midnight Club: Los Angeles is the next major installment in the storied franchise and will be unveiled to the public for the first time at Games Convention 2007 in Leipzig, Germany.
Running on Rockstar San Diego’s internally developed RAGE technology (short for Rockstar Advanced Game Engine)*, enables a stunning recreation of Los Angeles, Midnight Club: Los Angeles that boasts a living, breathing rendition of “The City of Angels” for game fans to explore. Shattering genre conventions through progressive design has always driven the Midnight Club series; Midnight Club: Los Angeles will be no different.
The first trailer for Midnight Club: Los Angeles debuts at 6PM EDT, Wednesday, August 22, 2007 on www.rockstargames.com/midnightclubLA."
I loved Midnight Club: DUB Edition's mix of car customisation and intense arcade racing through packed city streets, so I'm looking forward to this. Check it out if you can and let me know what you think! Blazing Angels 2 Demo InfoThere's a Blazing Angels 2 demo up on MP today - here are the details direct from Ubi:
"The demo features “Rain of Death,” a single-player mission where players will be able to pilot a futuristic Gotha Go 229 through the Baltic Coast, as well as “Champagne,” a multiplayer map optimized for eight-player (four-versus-four) squad-based combat.
The game is set in WWII, but the Gotha Go 229 is actually a rather futuristic-looking plane. Still, it was a prototype wing conceived by the Germans at the end of WWII, but didn’t participate to any combat mission. Blazing Angels 2 includes a wide range of prototype planes which have existed during WWII but didn’t actually take part in any operational combat." You can download the demo now - let me know what you think if you try it out. Marketplace Update - 22/8: Xbox Soundtracks SpecialRemember Xbox Soundtracks? It was the competition that offered aspiring musicians the chance to win studio time with Universal Music by putting their original music with some of the hottest Xbox 360 game trailers.
Well, the winners from each participating country have been announced, and you can check out all their efforts now on Xbox Live Marketplace! They're all free, and they're all available in all European countries with Live. Stick on your headphones and check this lot out:
I particularly like the UK winner - what's your favourite?
Marketplace Update - 22/8Loads of cool stuff on the MP today - including Space Giraffe (400 MS Points) and Street Trace: NYC (800 MS Points) on XBLA. You really should check out the new CoD4 trailer, and if you're a Spidey fan you'll be in Theme and GamerPic heaven...
August 21 Space Giraffe Interview: Jeff Minter Sticks His Neck OutYou'll be aware that Space Giraffe is hitting Xbox Live Arcade tomorrow for 400 MS Points, but you may not be aware that the man behind it is one of the videogame industry's true legends. For over 25 years and from Llamatron, to Gridrunner, to Tempest, to the Xbox 360's Neon visual music synthesiser and now Space Giraffe, Minter has consistently produced unique, off-beat and ridiculously addictive games that make hardcore gamers happier than a llama with a spitoon.
Now, you may have heard a bit of controversy about Space Giraffe, namely that the Official Xbox 360 Magazine in the US scored it 2 out of 10. Having looked forward to it for ages and finally playing it for the first time yesterday, I can understand why someone who didn't give it the time it deserves would react badly. It's definitely a different experience, but if you stick with it for a few minutes you get tuned into the psychedelic visuals and the surprisingly in-depth controls. I love it and I can't wait to work on my high scores with the finished version, but I don't doubt that it's going to be a game that really splits the community.
And - while Jeff is obviously a bit put out by the review score and the tone of the review - he seems to appreciate that too. He was generous enough to take the time to answer some questions on Space Giraffe this afternoon, and I totally recommend you read his points of view. You won't find a more persuasive argument for trying Space Giraffe for yourself anywhere...
You created Neon, the Xbox 360's visual music synthesiser program, for the launch of the console. But was an Xbox Live Arcade game something you always wanted to do?
Jeff Minter: When we heard of Live Arcade it seemed like a very good place for us to work, and so we were very happy to do a game for XBLA and hope to do a good few more.
What did you learn from Neon that went into Space Giraffe, and were you able to share any code or technology between the two programs? Jeff Minter: Neon was begun on old alpha hardware and had to be finished very early to get into final hardware. Since then it's been through a PC port and was then backported onto the 360 and extended in many ways. The current gen of the Neon engine is much more effecient, handles more stacks (layers) per effect and can take live camera input. This version of Neon forms the framework into which Space Giraffe was built. Designing the levels in Space Giraffe was done from inside the neon editor - the game runs as special Neon modules running inside the effects stacks.
Why Space Giraffe?
Jeff Minter: http://homepages.nildram.co.uk/~stinkyox/pix/wtg.jpg
Could you give us an idea of how the game plays and – more importantly – what the experience of playing the game does to your head?
Jeff Minter: Well, at first access it presents as a "tunnel-shooter" which looks like an evolution of Tempest 2000 - which is fair enough, because that is the starting point for the game. In play you'll discover that there's a lot more subtlety to the game than just shooting everything in sight - in fact what you want to do is shape the level in such a way as to be able to herd up specific enemies for dispatch by an entirely different method. In Tempest you wanted to keep enemies away from the edge of the surface where you are, whereas in SG once you're playing properly you actually want to gather them there for execution in the most profitable manner.
I find playing it to be quite chilling and relaxing, really. Part of the game is to widen your perception and learn to see and hear the necessary game cues in amongst all the psychedelia, and the act of doing that somehow helps you get towards the "Zone" so often mentioned in the context of shooting games. You need to fully engage your senses but also relax and enjoy the ride... after a while you get a lovely feeling from playing. I wanted the act of playing to be a pleasure in itself, something that people want to do just because it feels nice rather than always feeling they have to get a better score than last time or the experience is a failure. That isn't to say that high scoring isn't fun - it certainly is - just that the game is nice to play just for playing's sake.
Is Space Giraffe the mutated offspring (or perhaps new and improved Frankenstein's monster) from your classic games of the past?
Jeff Minter: I think it builds on past experience - as I mentioned before the starting point was Tempest 2000, but I wanted to move away from the pure Tempest ruleset and make something more its own entity, and I wanted to use a lightsynth as the main game engine, something I have wanted to do for a while.
A lot of people have suggested that Space Giraffe could be the new Geometry Wars – how do you react to that, and what's your view on Geo Wars?
Jeff Minter: I'd be very happy if we did half as well as Geo Wars. I really love Geo Wars, it's the perfect embodiment of what the best of XBLA is to me really - games designed in an oldschool, arcade style but with modern graphics and controls.
Space Giraffe has a very distinct and quite retro visual style – do you think it might put some gamers off?
Jeff Minter: Oh, for sure. SG is very deliberately psychedelic and bright and some people just hate that style. Those people are just going to moan about headaches and hate SG with a passion. Fortunately there are people who love such psychedelia though, and they'll love the giraffe. That's the beauty of Arcade, though, everyone gets to try before they buy, and SG has a nice deep demo mode so that everyone should be able to find out for themselves which side of the divide they are on.
At first glance Space Giraffe looks like quite a simple shooter, but there's actually far more depth than that. Was that extra depth something you were aiming for from the start?
Jeff Minter: Well, yes. I think that it's one of the things you see in the very best of old arcade game designs, where a lot of gameplay complexity and depth can emerge from the interaction of a fairly limited set of rules. I tried to design SG in a similar way, making it accessible in the familiar guise of a shooter but with extra stuff you can learn and exploit once you get comfortable and which you can use to build your score. The underlying rules are pretty simple but there's a lot of nuance and risk/reward possibilities that emerge in the gameplay. You can play safely and defensively when you're feeling pressured or showboat and whore for points and bonuses when you're confident. What would your advice be to someone who was about to play Space Giraffe for the first time? How would you prepare them?
Jeff Minter: I would say just be chilled out, play the tutorial mode a couple of times, then play the real game. If you die don't just restart on the level you died at - go back to the beginning and play through the opening levels again. It really doesn't take long, and a few cycles of that should give you a solid feel for the game, and some decent restart bonuses to start you on your way through the rest of the game.
You make no secret of being a high score addict – how has this manifested itself in Space Giraffe, and do you think Xbox Live has brought back the good old days of comparing your high scores with all your mates?
Jeff Minter: Scoring is great fun, and XBLA is the perfect place for score-attack games, with the online leaderboards and the ability to taunt your mates on your friends list when you beat their scores. And SG really is a score attack game. It's not a game that you just want to thrash through to get to the end. At first you'll play a level just to survive, but once you've learnt that, you'll start a second level of learning where you learn how to wring the maximum amount of points out of each level. This is what will really mark out the best SG players - they will be the ones with the skill and knowledge to really milk a level of all the possible point-scoring possibilities. For example I can score as many points by the time I get to level 17 as most people will get by the time they reach level 40 - but if anyone knows how to rinse the levels it's me, of course. I'm pretty confident I'll post the top score on Wednesday, but there are a couple of our test team who are quite capable of denying me that top spot, or kicking me off if I get there first, so we'll see, and I expect some really good battles to ensue. Watching how the leaderboards develop is going to be really interesting and fun, I think.
Space Giraffe received a very low review score from OXM360 US. What's your reaction to that?
Jeff Minter: Yeah, I was kinda surprised by that. The bloke obviously just didn't get on with the game, and hey, that's fair enough, as I said some people are just going to hate the style and there's nothing I can do about that. If you choose to be distinctive some people are always not going to like the direction you go in. So I certainly don't expect every reviewer to love the game. Some are going to decide it's not for them.
However I think OXM US went too far, since they basically labelled the game as "broken" and implied that *nobody* could play or enjoy it, whereas in fact that's far from the truth. During test we had loads of people from inside and outside the biz play the game and hardly anyone had a bad word to say about it. The actual truth is that if you hate it, you hate it, but if you like it you'll love it. Giving a 2 is like saying "Everyone will hate it", and in that respect I think OXM did us an injustice. A more appropriate rating from a reviewer who doesn't like it might be a 4 or 5 and a "Meh, sucked for me" comment whilst at least admitting the possibility that some people will enjoy it.
Already there are counter-reviews appearing and in a way I'm pleased that it has created such heated discussion, because at least people are taking notice and talking about SG and that is much better than it coming out and being ignored!
Given the discussion that review score has whipped up, how would you persuade gamers to try Space Giraffe for themselves?
Jeff Minter: All I would say is don't let someone else make up your mind for you, either way! The whole point of XBLA is that you can take the free download and make up your own mind. If you don't hate SG straight away, persevere with the demo, it's not one of these over-in-30-seconds demos, there's easily enough there for you to get your teeth stuck into and start getting a feel for the game. I've deliberately chosen the lowest price point to make it easy to buy for anyone who thinks they'll enjoy it. So just try it and if you think the full game's worth 400 points then buy it, if you don't then fair enough. We just want to give people a game that they'll enjoy at a decent price, that's all. Now Space Giraffe is out in the wild, what are your plans? Would you like to work on further XBLA titles?
Jeff Minter: Yes, of course we'd like a bit of a rest first but I already have a good idea what I'd like to do next on XBLA.
Outside of Space Giraffe, what other Xbox 360) games are you enjoying or looking forward to? Anything on the other consoles?
Jeff Minter: Well I must look at Bioshock since I've heard it's so good (haven't played the demo yet but everybody seems to be loving it so I'll definitely take a look). I'm really looking forward to Beautiful Katamari, too, as I loves me some Katamari. Halo's coming soon as well and I'm sure that'll be ace. Elsewhere I'm looking forward to Super Mario galaxy on the Wii and the new Wipeout on the ps3.
I'd like to thank Jeff for taking the time to answer my questions - especially when there are sheep and llamas to be fed! You should check out the Llamasoft website at www.Llamasoft.co.uk, or swing by Jeff's blog at http://stinkygoat.livejournal.com/. I highly recommend Jeff's in-depth guide to getting the most out of playing the Space Giraffe demo - if you still aren't feeling it after this much TLC, I doubt you ever will!
Space Giraffe is available on Wednesday, August 22, from 10am BST. Let me know what you think of it! UPDATED: Marketplace Update - 21/8The skate demo is out now - really looking forward to seeing how it compares with Tony Hawk.
UPDATE: Noticed on www.MajorNelson.com that the skate demo is unfortunately not available in some countries. Apologies! August 20 Space Giraffe and Street Trace On Xbox Live Arcade This WednesdayWell, looks like I'm going to be spending a few Microsoft Points on Wednesday - Space Giraffe, the long-awaited shooter from coding legend Jeff Minter, is about to hit Xbox Live Arcade! I've been waiting for this for ages (as you might have noticed here and here!) so it's great to see it finally available - I reckon I'm going to be as hooked on it as I was on Geo Wars: Retro Evolved. Good news on the price too - Space Giraffe will only cost you 400 MS Points!
Also available this week is Street Trace: NYC, a futuristic mash-up of hoverboarding and combat. It will be priced at 800 MS Points and you'll also be able to get GamerPics and Themes on Wednesday too.
Press release:
"Experience Out-of-this-World Gameplay with “Space Giraffe” and “Street Trace: NYC” this Xbox LIVE Arcade Wednesday!
This week, prepare for a cosmic trip to outer space with the frenetic action game "Space Giraffe," or engage in futuristic combat in the streets of New York City with “Street Trace: NYC.” Both games will be available for download this Wednesday, 22nd August 2007 from 09.00 UK, 10.00 Europe.
From the legendary game designer Jeff Minter, “Space Giraffe” (Llamasoft) is a psychedelic shooter featuring mesmerizing graphics and 100 levels of out-of-this-world gameplay. Gamers can also complete all 100 levels and unlock a hidden gameplay mode. For more details on “Space Giraffe,” please visit http://www.xbox.com/en-US/games/s/spacegiraffexboxlivearcade.htm
Set in the urban wastelands of New York City, “Street Trace: NYC” (Gaia Industries) is an all-in-one hoverboard racing and arena battle game featuring multiplayer over Xbox LIVE with up to eight players and an up to a four-way split-screen. Players can choose from four arena games, three street games and even “cash” tournaments that allow them to purchase board and weapon upgrades between games. For more details on “Street Trace: NYC,” please visit http://www.xbox.com/en-US/games/s/streettracenycxboxlivearcade/
Also, don’t miss out on themes and gamer pics for “Street Trace: NYC”, as well as new downloadable content for “Soltrio Solitaire.” For more details please visit www.xbox.com/livearcade."
Remember that you can download trail versions of both games for free!
Elite Transfer CablesNo doubt you've seen today's news on the Estimated Retail Price drop and the price announcement for the Elite Xbox 360 console, which goes on sale this Friday. If you're planning to upgrade and will need to transfer the data on your current 20GB HDD to it's cavernous new home on your Elite, you're going to need a transfer cable.
To get a hold of one you'll need to do the same thing that happened in the US: Namely log onto Xbox.com, fill out a form with your Elite's serial number, and then send it to us. You'll be able to sort this out after the Elite launches on Friday - I'll let you know when it's all up and running. Upcoming Xbox 360 Estimated Retail Price Drop And Elite Prices AnnouncedHUGE news - so HUGE I even dragged myself out of bed early on a Monday morning to post about it.
The estimated retail price of the Xbox 360 in Europe will be lowered from this Friday, and prices for the Elite console and black Elite accessories out this week have been announced. All the details are in the pasted press release, but here are the essentials:
IMPORTANT - all prices are estimated retail prices (ERP) and are valid from Friday, August 24:
Press release: "MICROSOFT DROPS ESTIMATED RETAIL PRICE FOR XBOX 360™ IN EUROPE, CONFIRMS ELITE AVAILABILITY Xbox 360 Family Now Offers Fantastic Gaming Experiences For Every Interest and Budget Monday 20th August, 2007- Microsoft today announced an estimated retail price drop for its Xbox 360 family of consoles in Europe, and welcomed a new member of the family – Xbox 360 Elite. With a product to suit every interest and budget plus the best line up of games of any console, the Xbox 360 range is poised to bring amazing gaming and entertainment experiences to even more consumers this Christmas. The lower cost opens the door to Xbox 360 for more people, helping to broaden the market for gaming and enabling more people to enjoy titles like Halo 3 (Bungie), Scene It? (Microsoft Game Studios), Bioshock (2k Games), Project Gotham Racing 4 (Bizarre Creations), Mass Effect (BioWare), Ace Combat 6: Fires of Liberation (Bandai/Namco), Naruto (Ubisoft), Blue Dragon (Mistwalker/Artoon Co. Ltd) and more – all only on Xbox 360. From Friday, 24th August 2007, new estimated retail pricing will come into effect for Xbox 360 in Europe. The Xbox 360, which includes a 20GB hard drive and one wireless controller, will be reduced by €50/£30 to carry an estimated retail price of €349.99/£249.99. The entry-level Xbox 360 Core console, perfect for those wishing to make their first foray into the gaming and entertainment world of Xbox, will be reduced by €20/£20 to carry an estimated retail price of €279.99/£179.99. Xbox 360 Elite will carry an estimated retail price of €449.99/£299.99 when it launches in Europe this Friday, 24th August. It comes with a massive 120GB hard drive, enabling consumers to store huge quantities of content downloaded from Xbox Live Marketplace as well as their own music. The inclusion of a high-definition multimedia interface port (HDMI) is designed for the expanding groups of consumers with HD TVs and HDMI – it offers an alternative method for getting the incredible high-definition gaming and entertainment experiences that Xbox 360 has pioneered. A premium black finish marks the Xbox 360 Elite as the ultimate in entertainment devices and the ‘luxury’ option for seasoned gamers. “We’re pleased to be able to offer Xbox 360 at a new, lower estimated retail price,” said Chris Lewis, Regional Vice President, Microsoft E&D Europe. “We pioneered the successful concept of multiple products for multiple categories of consumer. First-timers will love the Xbox 360 Core system, which offers an affordable entry into high-definition gaming. The Xbox 360, with its large hard drive and wireless controller, will appeal to casual and experienced gamers and families. The Xbox 360 opens up whole new avenues of entertainment for those who seek the ultimate gaming and entertainment experience. “Whether it’s our lead in console sales, record-setting games and accessory attach rates or our leading online service, evidence is everywhere that Xbox is thriving,” continued Lewis. .”When you combine that momentum with these great-value offerings with our unbeatable Christmas game line-up, it’s clear that Xbox 360 is uniquely placed to take Europe by storm this Christmas.” For the past year, Xbox 360 has been the number one console in EMEA, having obtained more than 30 percent of the market in terms of overall revenue (more than 45 percent in the UK, Netherlands and Sweden*). Xbox 360 continues to enjoy the highest software attach rate of any game console in Europe with more than 5.5 games sold per console since launch (PS2: 3.8; GC: 5.2; Xbox: 4.3 after 17 months on the market*). As well as the Xbox 360 Elite console, a range of accessories with a matching sleek black finish will be made available including:
What do you think of the new Estimated Retail Price and Elite pricing? August 17 Wondering What The Best Selling Xbox Live Arcade Game of 2007 Is?Some quality statage:
And finally, the average number of friends on a Xbox Live Friends list is 23. I've got 99 - how many have you got? Oh, and I made the one about Geo Wars up. Although I definietly am 38% balder since I got that Achievement...
From Gamasutra.
More Fallout 3 GoodnessOne of my favourite blogs on my RSS at the moment is The Bethesda Blog, which is a splendidly-named blog run by Bethesda, developers of Oblivion and the forthcoming Fallout 3. You may have noticed in the past that I'm fizzy with excitement about the Xbox 360 debut of the post-apocalyptic RPG series, so I'm checking the blog all the time for tidbits.
The latest bit of tid on the blog is a picture of PC Zone legend and rampant 'Fallout Geek' Will Porter and a link to his preview of Fallout 3 on CVG.com. You should definitely check it out even if it is based on the PC version - it's a great read and Will definitely knows his Fallout. He is also a very, very funny writer. In fact, I sort of hate him because he can put words together in funnier ways than I can. *Sigh*
By the way, given the Bioshock craziness at the moment, is anyone else thinking that it and Fallout 3 seem to have quite a lot in common? I bet that if you like Bioshock you'll love Fallout 3 too.
Roll on next year, which is when it's due. Bioshock - Highest Rated Game Ever?So, turns out that some EXTREMELY JAMMY people already have their hands on Bioshock. Luckily, since they're all games journalists, they have to write about what they thought of the game. This process is called REVIEWING, and at the moment it looks like Bioshock might turn out to be the best reviewed game EVER.
Oh. My. Goodness. I want to play Bioshock SO MUCH that it's made me do too many capitals. It's out next Friday (or Thursday if you're in Euroland) and it's exclusive to Xbox 360.
I'm actually sending a Bioshock Q&A to the Xbox Community Network today, so maybe I'll pull some highlights from that over the weekend.
So, how much do YOU want Bioshock? Marketplace Update - 18/8Morning! I realise I've been a bit light on the posts this week - I've got a few work things that I'm busy with and it's been eating into my blogging time. Hopefully this weekend I can catch up on GamerScore updates etc.
Today's update has a distinctly NASCAR-y flavour. Makes me feel a bit deep south, like bourbon and Daisy Duke. Ah, Daisy Duke.
August 16 Marketplace Update - 16/8Some skate content on MP today - I'm hearing good things about EA's game, and it will be interesting to see if it can compete with Tony Hawk. When you think about it, Tony Hawk pretty much is the skateboarding videogame genre...
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